Military Tactics

Common Military Tactics in Landar revolve mainly on the resources in a nation and are typically divided amongst elemental lines- However, this is not always the case, as seen in tactics of the Nyardish Empire, Starbrook Alliance, and Triple Coalition. General Military tactics have changed massively over the course of the ages with the development of new technologies and political developments- the most notable change of tactics was the change generated by the 2nd Mage War, and another notable change coming from the end of the All-War.

Era of Nations (1651-now)
Military tactics during the Era of Nations differ majorly from that of other Eras as it isn't necessarily based on taking territory but destroying a nation's capacity to fight. In this way, war is more destructive than ever before as civilians are now viable military targets in many doctrines. Some agreements attempt to limit such occurrences, but in all-out war it's likely that wars in the Era of Nations will be significantly deadlier than in any other.

Water
Water tactics generally rely on extensive mass mobilization to surround and envelop enemies- Like in other eras, water tactics result in massive casualties in those using them- however, these tactics are much more effective than in earlier eras with new technological developments, and are notably used by the Naalese Union. Water tactics are also used by Augwar tribes. Water tactics are extremely cheap industrially to employ and are especially effective against smaller and disorganized armies as they do not require heavy industry to make vehicles, aircraft, or artillery.

Lightning
Lightning tactics rely on incredible speed and power to smash through enemy defenses, overpowering them quickly and efficiently. While lightning tactics are extremely powerful, they are also considered to be rather fragile- The intense industrial requirements of lightning tactics means that a nation employing them can generally only fund one or two initial offensives and therefore are susceptible to major counterattacks. The Triple Coalition has used this as a defensive strategy against Natai, using Shuyase's rock magic to create a defensive perimeter along the Shuyasean-Nataian borders and the Zuei, capable of absorbing the impact of a Nataian offensive. Zuei would then launch two counteroffensives- one general one through the border, and another supported by the Willowsardi navy, taking Natai from two sides and rushing to capital city, Faizhou.